31. Betting in
stud poker, (a) In each
interval the player with the
highest exposed combination has
the privilege of betting first. In the first betting interval, this player must bet at least
the minimum established for
the game. In any subsequent betting interval, this player may check.
in any betting interval every active player checks, the betting
interval ends. Another round of cards is dealt, or there is a showdown,
as the case may be. If in any betting interval
any player bets, each active player in turn after him must at least
call the highest previous bet or drop.
the start of each betting interval the dealer must anČnounce
which player bets first, naming the combination that gives such player
the high exposed holding at that point (for example, "Pair of eights
bets" or "First ace bets"). The dealer should also announce, after the
third and fourth face-up cards are dealt, any player's combination
that, when combined with his hole card, may make a one-card draw to a
flush or straight (announced by saying "Possible flush" or "Possible
law. In the final betting interval, a player may not check or
call unless his full hand, including his hole card, will beat the
exposed cards of the highest combination showing. Such player may,
however, bet or raise. This rule, which is not recČommended, is
designed to protect players against making pointless calls; at the
same time, it eliminates some bluffing opportunities. Like other
optional rules, it should not apply unless there has been prior
agreement among the players in the game that it will.]
Incomplete hands, (a) Four or fewer exposed cards, for the
of establishing the first bettor in any betting interval, rank from
highest to lowest as follows:
Four of a kind; as between two such
hands, the four
higher-ranking cards are high.
Three of a kind; as between two such hands, the
higher-ranking three of a kind
Two pair; as between two such hands, the
highest pair determines the
high hand, and if the highest pairs are the same, the higher of the two lower pairs.
One pair; as between two such hands, the higher
pair is high; if
two hands have the identical pair, the
highest unmatched card
determines the high hand, and if they are identical the higher of the two other cards.
The highest card; if two players tie for highest
card, the next-highest card in
their respective hands determines the high hand, and so on.
between two holdings that are identical card for card, the one
nearest the dealer's left is high for purposes of betting (but has no
superiority over the other in the showdown).
and straight combinations of four or fewer cards have no higher
rank, for determining the first bettor, than any other holdings
including no pair; except when a four flush is played to beat a pair, in which case a fourflush
showing bets ahead of a pair.]
through the dealer's or his own error a player has all his cards
exposed, all are taken into consideration for establishing the first
bettor; and if at the start of the final betting interval such player
has a straight, flush, full house or straight flush showing, his hand
outranks any combination of exposed cards that his hand would beat in a
Irregularities in dealing stud poker, (a) At any time before the
dealer begins dealing the second round of cards, a player who has not
looked at a card dealt face-down to him may call for a new shuffle,
cut, and deal if it is ascertained that:
the pack was not shuffled or cut;
a card was exposed in cutting, or the cut left
fewer than five cards in
two or more cards are faced in the pack;
the pack is incorrect or imperfect in any way;
a player is dealing out of turn.
there is a redeal, the same dealer deals again unless he was
dealing out of turn, in which case the deal reverts to the proper
player in turn.
If the dealer deals too many hands, he shall
determine which hand is dead,
and that hand is discarded; but a player who has looked at the hole card of any
hand must keep that hand.
If the dealer deals too few hands, he must give
his own hand to the first
omitted player to his left.
If the dealer gives a player two face-down cards
instead of one on the first
round of dealing, he omits that player on the second round of dealing and (unless
the rules of the game require
two hole cards, as in seven-card stud) he turns up one of the cards. The player who received the
two cards may not look at them
and then turn up one of them.
If the dealer gives a player more than two cards
on the first round of dealing,
that player may require a redeal if he does so before the second round of
dealing has begun. If the
error is not noted until later, his hand is dead.
If in dealing any round of face-up cards the
dealer omits a player, he
moves back the cards dealt later, so as to give each player the face-up card he would have had
if no irregularity had
occurred; except that if attention is not called to the irregularity before the first bet is made in
the ensuing betting interval,
the hand of the player who was omitted is dead.
Exposed card. If the dealer gives any player a
hole card face up, the player
must keep that card and instead receive his next card face down. The player has no
redress, except to receive his
next card face down, unless the dealer repeatedly fails to correct the error until the player has
four cards; at which point, if
the dealer has never given him a face-down card, the player may if he wishes drop out,
withdrawing from the pot all
chips he has put in. If the player instead stays for his fifth card, and receives it also face up, he
may withdraw his chips from
the pot; but the player may instead remain in the pot.
Dead cards. A card found faced in the pack during
any round of dealing must be
dealt to the player to whom it falls. A card at the top of the pack exposed
during a better interval,
either because it is faced in the pack or because it is prematurely dealt, is discarded. In dealing the next
round of face-up cards, the
dealer skips the player to whom such card would have fallen, and deals in rotation, ending with the
last player who would have
received the exposed card if it had not been exposed. In each subsequent round of cards, on demand
of any player the dealer
must begin the rotation with the
player who would
otherwise have received the top card.
Impossible call. If the player last to speak in
the final betting interval
calls a bet when his five cards, regardless of his hole card, cannot possibly beat the four
showing cards of the player
whose bet he calls, his call is void and the chips may be retracted provided any player calls
attention to his error before
the hole card of any other active player is shown.
If the dealer errs in calling the value of a hand
or in designating the high
hand, no player has any redress; but if the first bet is made by the player
incorrectly designated by the
dealer, it is not a bet out of turn.
The dealer does not have the option of dealing a
player's first card up and his
second card down intentionally. A player may not turn up his hole card and receive
his next card face down; if he
turns up his hole card, he must play throughout with all his cards exposed.